Quote:
Originally Posted by Scrapper1
Why is the POI the shot clock violation? If the timer had done his job properly, there wouldn't be a shot clock violation. Right? I'm sure you're right. I just don't know why we extend the POI to a point where the clock should already have been stopped.
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I agree with Scrapper -- It's the same question we've always had about the clock stopping "properly" at other than "near the end of the game" (or maybe even then, in non-monitor games). I think that the answer was / is that there really is "lag time".