Quote:
Originally Posted by IRISHMAFIA
Maybe that's the difference in our opinion. I don't look for the control, but lack of it. I'm not looking to be convinced of anything. If a scenario may require a player to "sell" something, then maybe I might need to be convinced s/he is correct, but not normally.
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Whether you look for lack of control and see it or I look for control and don't see it, we come to the same conclusion - lack of control. You may have to explain the difference more thoroughly.
As far as being convinced, I probably should have said what I need to be convinced of is that any lack of control is due to actions involving a subsequent play. If not convinced, I would not have an out.