Quote:
Originally Posted by topper
I think the key words here are "subsequent play". I agree there is no length of time to establish control, but there are actions involved with the play itself and subsequent actions that are not. However long it takes the player to finish the former and move on to the latter is how long it takes to convinve me of control.
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Maybe that's the difference in our opinion. I don't look for the control, but lack of it. I'm not looking to be convinced of anything. If a scenario may require a player to "sell" something, then maybe I might need to be convinced s/he is correct, but not normally.