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Old Mon Jan 28, 2008, 12:37pm
rainmaker rainmaker is offline
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Quote:
Originally Posted by Mark T. DeNucci, Sr.
Play (A): This is both a TF charged to A2 for delay of game and a delay of game warning to Team A. I know that I could get out of Dodge if my partners and I do not say a word and just let the clock run out. But A2's act in this case is to blantant not to ignore.

Play (B): The Casebook Play is correct. That veteran official needs to do more studying of the rules and casebook plays. If he would issue the delay of game warning he would have to stop the clock and that is just what Team A wants. He would thereby rewarding Team A for their breaking of the rules, because Team B's throw-in for Team A's violation would be with the clock stopped, and the casebook play keeps Team A from gaining an advantage they are not entitled to under the rules.

MTD, Sr.
Huh?? Too blatant to ignore? So you're going to stop the clock, and give A a chance to benefit from their bad play? Ignoring the action and letting the c lock run out seems like a more fitting penalty, and it's prescribed by the Caseplay you cite.
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