Quote:
Originally Posted by Mark Padgett
I'll be uncharacteristically serious for a minute.
It would seem to me, the less amount of action in a game, the less difficult it would be to call. I realize this is a broad generalization, but I think it has some merit.
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Good point! And the amount of action and the speed of such at higher level
VB games is very high... and the fact that you are standing still on a stand instead of moving closer and changing angles to process it makes for an interesting set of dynaamics as well.