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Old Wed Jun 27, 2007, 07:50pm
Dan_ref Dan_ref is offline
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Quote:
Originally Posted by Jurassic Referee
Nope, I didn't miss that. That was my point. You're still trying to use a timing mistake in stopping the clock. The original post does not contain a timing mistake. AR121 and the NFHS case play have got nothing to do with timing mistakes either.
For nfhs rules sure, because there is no provision for the official to go to a monitor even if he believes a timing mistake has been made. Under ncaa rules if the official judges that a timing mistake was made then the R can utilize a monitor if available. If a mistake has in fact been made AR121 does not apply and the referee adjusts the clock per what he sees on the screen.

Quote:
But.....if you did go back on the original play and try to figure out how to put time back on the clock using the monitor, pray tell how are you gonna able to do that accurately? How do you know exactly to the tenth of a second when the official actually blew the whistle on this play to call the foul?
The monitor must display the clock to fix timing errors. In the original play either case can be reviewed but only under the second case would time go back on, because there was a timing mistake that would be shown on the monitor.

Here's the original play again:

Quote:
I had always thought that you had to have time on the clock when shooting free throws but I was proven wrong this weekend.

Sequence:

- A1 is in the act of shooting.
- Releases shot.
- Time expires and horn sounds.
- Before shooter returns to floor B1 fouls A1.

Ruling: Free throws are awarded with 0.00 on the clock. (If at the end of the game then free throws are shot only if it can affect the outcome.)


2nd Sequence:I have always thought of this sequence which caused me to think that there had to be time on the clock if shooting free throws:

- A1 is in the act of shooting.
- B1 Fouls A1.
- A split second later time expires and the horn sounds.
- A1 releases shot and it goes in.

Ruling: Count the basket. Put time back on the clock (0.1 seconds if its so close you aren't sure). Shoot 1 free throw.
As for the 0.1 rule of thumb..if the monitor is available it will tell you what to put back up. If there's no monitor then I frankly don't see how a human can determine 0.1 seconds. IOW it's not an obvious error. But for the obvious errors something has to come off.
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