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Old Fri Apr 27, 2007, 09:03am
DTQ_Blue DTQ_Blue is offline
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Join Date: May 2006
Location: Virginia
Posts: 164
First, don't kill the play, other than dropping a red flag if you use them in your league, don't say or do anything other than follow the play as you would any other play, let any action on the pitch or subsequent hit ball procede to completion. If the runner leaving early is thrown out stealing, the out stands.

After action is completed, call dead ball, return all runners (not just the one who left early) to original bases unless forced to advance due to the batter reaching base. Any forced advance of runners due to a hit ball is determined based upon value of the hit so if batter hits a clean single and it rolls thru F8 legs and batter winds up on 3rd, he is awarded a single and runners are only advanced one base (if forced). So if you have a runner at second and third, and the runner at second left early, and a clean single to center field rolls thru F8 legs, you end up with bases loaded and no runs scored. No runner is forced to advance and the runner on 3rd is penalized for R2's mistake.

If any runner scores due to a ball hit within the infield, that run does not count.

One thing I was taught in my LL days is to keep a red flag in your pocket and drop it as soon as you see the runner leave early, so if a play ensues that takes some time to develop, the flag shows that you caught the infraction when it actually happened. Sort of like a football kickoff return where the player runs 100 yards with all the fans screaming, while the yellow flag lays there on the ground.

If you have a specific scenario, we can dissect it for you.
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