Quote:
Originally Posted by Rich Fronheiser
I also will not start a timeout period until both teams are at the benches and I instruct the timer to wait until I start the clock on a timeout. That sometimes takes a few seconds. So be it.
A varsity hoops game I work is usually over within 70 to 75 minutes, including halftime. What's the rush? And it's true, unnecessary fouls and game interruptors cause way more delay than allowing an extra couple of seconds during timeouts.
I have never put the ball down in a varsity game. It would take an awful lot for me to do so.
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How about sub-varsity? I'll gladly put the ball in play to team A if they are waiting once the 2nd buzzer has sounded [of course extend team B a few seconds, but in no way feel obligated to let them set up their defense]... or put the ball on the floor if team B is the throw-in team. I'm finding that without added hussle during free throws, substitutions and throw-ins, the sub-varsity games will go appreciably slower.
I can see where by the time they get to Varsity they should know better than to abuse the timeout by consistently lingering but the teams learn that lesson through stricter administration of sub-varsity games. I make a habit of stressing to the coaches before the game that the second buzzer indicates when the ball should be put into play - the first buzzer is their warning to break up the timeout.