Quote:
Originally Posted by btaylor64
To me it seems like this, unless a violent terribly ugly crash, would be a game disrupting whistle.
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The more pervasive this phrase becomes, the less I like it.
Every whistle disrupts the game. Every whistle causes a break in the action. We can't hold the whistle simply b/c we don't want to disrupt the game. That's silly. The question is not whether we're going to disrupt the game. The question is whether the contact (or, in some cases, the violation) is
worth disrupting the game.
I just think we're going to give some people the wrong idea when we use that phrase. It's overly simplistic.