1. BI/GT
2. That pull up/fade away jumper, that always seems to end up in leads lap, with the defender coming from the opposite side of the shooter. You have a good angle and then that little fade away will sometimes leave you too close and blocked with few options to move for a look.
3. The hand or ride by the defender on the dribble, jump, gather and jump stop move. It really tests the patient whistle to let the play happen.
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