Quote:
Originally Posted by RoyGardner
Our board mechanic when A or B is obviously delaying after a COP and not sending substitute players in from sideline huddle has always been as I stated earlier. After a "this is not a timeout" warning, we will give RFP and if B does not respond immediately to RFP and send players into the game then we stay over ball preventing A from snapping without B in place, but will call a DOG if play clock runs down and B has not immediately responded to original RFP and has players in place well before play clock runs down. It's exactly the same mechanic that we would use if A is delaying on the sideline and we have the ball set and the chains ready. In that case we would give the RFP but allow B to change personnel based on A's incoming players and allow B a reasonable amount of time to complete that substitution process with U still over ball. If the play clock runs out and B has not had reasonable time to complete substituting, such that U has moved back to his position then the DOG belongs to A.
I've never seen (in a game I've been in) a DOG called against either team during the COP substitution process without the RFP having been previously given.
Now, since under current NCAA rules the game clock will in most cases also be running during this time, I'm not sure if we will continue the same way or modify our procedures and flag A or B for delay without having given the RFP.
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Roy, you might have been able to get away with this mechanic at lower level Mass HS games in the past, and I confess that in the middle of a lower level game where timing is not as crucial, I've been on crews that did the same.
However, you should never do this in an actual NCAA game or at HS Varsity. (Even last year, before the new rules) And with the new rules, if your state is using them for HS (Texas is not), you shouldn't do this if timing is important (end of halves, etc). RFP means exactly that - Ready For Play. With the new rule, we will need to be cleaner with this even at lower levels, and especially when the game clock matters.
As to the quick sub question - that is akin to rushing subs in in between plays and trying to run a play before defense can bring in their own, and I would penalize a COP situation where offensive subs were brought in late and offense tried to snap before defense could adjust just as I would a hurry-up offense where subs were rushed in. (And even in these situations, you do NOT stand over the ball after RFP is blown).