Quote:
Originally posted by CelticNHBlue
This is similar to a test question from a local association, please add rule set and appropriate rules for your explanation(s).
Batting order (names not important)
1 # 1 LF
2 # 2 RF
3 # 3 CF
4 # 4 1B
5 # 5 2B
6 # 6 3B
7 # 7 SS
8 # 8 C
9 # 9 DP
10 #10 FLEX
middle of the game, #3 was last completed batter in the prior inning now starting the following inning (same team):
A #7 bats, single to left
B #5 bats, single to left, #7 to third
C #2 bats, fly to short, no advance
D #10 bats (without reporting). On the second pitch #5 steals second. On the fifth pitch, #10 flies out to right scoring #7 and advancing #5 to third.
The defensive coach now appeals (before next pitch):
sitch 1 - BOO only
sitch 2 - unreported sub then BOO
sitch 3 - illegal player
For each of these situations, how do you rule and why, where do you place the runners, and does the order of the appeals (as in #2) affect how many successful appeals can be made on the same play?
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Speaking ASA (no book handy, so rule citation will not be included)
To start, unless the O tells you before it is raised, you shouldn't have a BOO without the US. An US is not an appeal play (It is a protest situation, but there is no requirement for the umpire to ignore the situation until it is raised by the offended team. A little preventive umpiring works well in this situation). Once that is realized, the IP comes into play since #3 is the official batter.
No matter what, #10 is DQd. #3 is ruled out and #5 returns to 3B. #3 now reenters (if that option is available) or a LEGAL substitute is entered in that slot of the BO. If neither of these conditions can be met, the team may play shorthanded if not already utilizing that option.
There is now a runner at 2B, two outs and #4 is the legal batter. If the defense is smart, they will intentionally walk #4 since #5 cannot be on base and bat at the same time.