Quote:
Originally posted by Dan_ref
Quote:
Originally posted by rainmaker
I don't have a problem with lumping all the fouls into 3 or 4 signals, because when one reports a foul, one also gets everyone's attention and also tells who did it.
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Well lessee...off the top of my head I count 5: push/charge, player/team control, hold, hack, T.
What else might we need?
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Don't forget the inimitable hand check.
I've often thought that the foul signals are a motley collection. You've got a few that reflect the nature of the foul: hold, push, hack and hand check. Then you've got a few that denote the type of foul: player control, double, technical and intentional. There are some natures that would gain some additional clarity from a signal: tripping, hooking, pushing off, hit to the head. There are some missing types: flagrant, team control (I could add simultaneous and multiple, but that would just encourage people to call them). But it's a part of our history and culture.
This new violation would benefit from a signal. So would lane violations.