Wait until the ball is in the circle. If R1 is still on the ground an F5 has the ball, holding the tag on R1, the play is not over yet.
R must stand up without breaking contact with the base if F is holding the tag.
F must successfully get the ball in the circle, as R may advance on an errant throw.
Don't kill the play unless there is an apprent serious injury. This way, you know where the ball is.
Don't grant TIME until the ball is in the circle and the runners have stopped, or DBT.
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