Thread: Blood OT
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Old Thu Jan 06, 2005, 09:47am
BktBallRef BktBallRef is offline
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Quote:
Originally posted by rainmaker
I guess I haven't gotten the rule straight, about taking an TIMEOUT to let the player back in, after an injury or bloody shirt or something. Is it really the case that they don't get to use the whole time out if the player is ready to go early?

What's the point to that rule? What problem does it solve?
No, they get the entire TO. Who told you that they didn't?

Quote:
And if there's one player from each team that has to be bought back in, why are the TO's concurrent? Why not successive? If Coach A decides to buy his player back in and then Player A is ready, so A's TO is about over, and then after that Coach B decides to buy his player back in, and asks for a TO, is it too late? At that point, if player B isn't ready yet, can Coach B at that point have as much of the 60 as it takes to get B ready?
Both players are injured. When both players are able to leave the floor, you go to each coach and ask if they want to sub or use a TO keep their player in.

If Team A wants a TO to keep their player in the game, then Team B must decide what they're going to do BEFORE Team A's TO is granted.

Once Coach B has made his decision, then Team A's TO can be granted. If Coach B decides to sub, then he cannot use a TO to keep his player in the game, because the player has already been subbed for. Yes, it's too late to save player B.

TO's run concurrently if both take a TO because each coach gets 60 seconds, the length of the TO they take, to get the player ready. They do not get to use the length of their TO and the length of their opponent's TO to get their player ready. That's the purpose of the concurrent TO issue. If one team uses a 30 and the other a 60, then both teams get 60 seconds.
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