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Rule 11-1
This has been a very interesting thread. It seems obvious -- I don't know, but I believe -- that everybody understands that technically this falls under 2-10. But Chuck is working under rule 11-1: "Don't put sh1t in the game."
I like rule 11-1, it makes my life easier. Unless there is a significant "yabut" here -- a "yabut" in this context would be a reason that somebody would likely question what I'm about to do: like the 1.8 second scenario or enough time passing that the "window of opportunity" feels like it's closed, or some pedantic PITA assigner is watching, -- I'm not even going to worry about 2-10 or arguments about the ball not becoming alive.
I'm going blow the whistle, say loudly, "Sorry ladies, my bad. We've got one more shot," line them up and shoot the second shot. Don't give them time to think about it, they will all expect to shoot a second shot once they know it's double bonus. It's the law of least astonishment in action.
I realize that there is no rules-based backing for this action, but it's not about the rules. It's about what I can sell. Unless there's a "yabut" lurking, I can sell this easier than putting time back on the clock and a heckuvalot easier than using 2-10 and POI.
YMMV
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"It is not enough to do your best; you must know what to do, and then do your best." - W. Edwards Deming
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