Quote:
Originally posted by See_Leather
I blieve it would depend on one of two things:
1) If he breaks the NZ or draws the D into NZ = Fasle Start
2) If he is moving forward before snap and not breaking the NZ = Illegal Motion
Don't you think??
I do offer these mechanical reminders:
False Start; Do not let the play get started!!
Illegal Motion; Foul at the snap, flag it after the the snap.
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Actually the NZ has nothing to do with it. ANY sudden movement or any other movement which "simulates" a snap is a false start and you must "kill it." All false starts must be KILLED. Email me at
[email protected] if you would be interested in a word document I have which tells the differences between the two.