Quote:
Originally posted by davidw
I thought the players set the pace and flow, since the game is about THEM. And we worked with them to get that flow going and only stepped in when necessary--when they're not heeding the warnings etc.
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That's the kind of game that we all like. It's nice when we can do that. But we can't always. There will be games where you will (should) know ahead of time that you will need to rein in the players. In those cases, you go out and let your first 2 or 3 calls make a statement. You grab a quick handcheck on each end; or you grab the first screen that's not quite set. Those calls should tell the players that whatever crap they pulled last night is not going to fly here.