When you have a summer league or tournament that is going to using a running clock, the organizer needs to make it clear to whomever is in charge of the officials for the event what he wants from them.
If the organizer wants the game to be for the benefit of the players and coaches and hence give them maximum playing time, then the officials should not switch very often and should not do many of the mechanics that should be done in a stop clock game, such as going over to the table to report. Or better yet, just play stop clock and reduce the halves to 16 minutes each.
If the organizer wants the game to allow for the officials to work on improving themselves as well, then it should be made clear to the coaches and players in the rules packet that the officials will be switching and doing full reporting mechanics, etc., so don't bother asking them to hurry for your sake.
Either way is fine, but it needs to be made clear up front. That way if an official is worried that tossing mechanics out the window will hurt his game, then he can make the choice not to work the games. If too many officials in a given area feel this way, then they may not be able to find enough to cover the event and the organizer will have to compromise.
Personally, I believe that I am smart enough to not need the repetitive motion of the mechanics and switching. I can turn it on and off at will. So if I want to do a few running clock games to pick up some extra money, then I do them for the players and coaches, but I want to get better and work on my mechanics, I tell the local assignor to only give me the games that are stop clock in that week or month or whatever.
By the way, I don't ever worry about impressing someone at a running clock league or event because anyone that I am going to want to impress is going to be intelligent enough to know that a lot of corners are cut in these events. Who would evaluate someone's mechanics in a running clock game anyway?
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