View Single Post
  #23 (permalink)  
Old Mon May 15, 2023, 02:49pm
BillyMac BillyMac is offline
Esteemed Forum Member
 
Join Date: Aug 2005
Location: Connecticut
Posts: 23,194
Houston, We Have A Problem ...

Quote:
Originally Posted by Raymond View Post
Don't need a rocket ship diagram for an out of bounds call. It's easy to know where that throw in spot will be.
Great point Raymond. Thanks. I fixed my post.

Will the rocket ship diagram still be used to determine a sideline "spot", or an endlne "spot", when a defensive team commits a violation, a common foul prior to the bonus, or the ball becomes dead?

I took Mr. Fiore's geometry class and Mr. Madden's trigonometry class over 50 years ago, but I still may remember enough to know that "nearest" (new rule language) spot may not necessarily be determined from the rocket ship diagram.



Quote:
Originally Posted by BillyMac View Post
7-5-2 thru 5: Establishes four throw-in spots (the nearest 28-feet mark along each sideline or the nearest spot 3-feet outside the lane line on the end line) when the ball is in team control in the offensive team’s frontcourt and the defensive team commits a violation, a common foul prior to the bonus, or the ball becomes dead. The one exception is when the defensive team causes a ball to be out of bounds, the throw-in shall be the spot where the ball went out of bounds. Rationale: Simplifies throw-in procedure when there is team control in the frontcourt and the defensive team commits a violation.
Wouldn't a new diagram look like diagonal lines coming out of each corner at 45 degree angles, meeting somewhere near the top of the key, and then becoming the basket line?



Now I have to remember to carry a protractor in my back pocket.
__________________
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." (John 3:16)

“I was in prison and you came to visit me.” (Matthew 25:36)

Last edited by BillyMac; Tue May 16, 2023 at 08:13am.
Reply With Quote