Thread: Dead Ball Fouls
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Old Fri Sep 26, 2003, 06:07pm
mvp2jeter mvp2jeter is offline
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Join Date: Sep 2003
Posts: 19
Question

Here's what I get tripped up on as a beginning official...

Dead Ball v. Live Ball Infractions (High School Rules)

As I understand it, there are 4 types of penalties that will stop the play from beginning:

1) False Start

2) Snap Infraction

3) Encroachment

4) Illegal Substitution

Is this correct?


As for Live Ball penalties...
As I understand it, there's no Illegal Motion in high school. Any illegal motion is an Illegal Shift.

Here's where my confusion arises...

The difference between Illegal Shift and False Start:

Obviously, a set offensive lineman that flinches on the first count when the snap was supposed to be on the second count is guilty of a False Start.

How about a set RB that fires out a fraction before the snap (but clearly before)? Do we still shut it down and call False Start or do we let the play happen and give the D the choice of Illegal Shift or the result of the play?

Can a back or end flinch and reset so long as they are reset for a count. If so, do they have to shift to do it?

This forum is great.

Thanks for all your helpful posts or at least tolerating my basic questions.

Eric




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