Quote:
Originally Posted by deecee
What does this have to do with anything. Your logic implies that a player must continue moving in the direction they are going if another player is about to intersect the path that player 1 is on. That's just ludicrous. There is no rule that says a player cannot stop, and if they do then all contact is their responsibility.
This wasn't a traditional screen in how the screening rules are applied. The above logic would mean that players can only move in straight lines and cannot stop until they hit an immovable item, like a wall, or the stands.
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Then I guess we are done here. I am happy that is resolved.