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Old Thu Mar 09, 2017, 12:46pm
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Quote:
Originally Posted by chapmaja View Post
The only reason my ruling was incorrect was because there were under 10 seconds, not under 5 seconds.
I think you are reading more into that than is there. What you are quoting is a provision that says, essentially, if the clock is going to expire anyway, and the team that is behind commits a delay of game violation, just let the clock expire -- unless it is so bad you can't ignore it, in which case you jump over a warning to a T, as the warning would benefit that team and give them a chance to intercept the inbound pass.

But that was not your situation: the team that was ahead was the one that committed the delay. Stopping the clock wit a DOG allows the other team to inbound.

I don't think this play supports your T at all, even if there had been fewer than 5 seconds left.
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