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Clock Start Question
I am new to the White Hat postition and am currently cutting my teeth on Jr High and Sub Varsity games. I was having a conversation with another White Hat (varsity level) and he posed this question to me: K is punting and the kicker gets the ball away but is roughed in the process. Official on that game started the clock at the ready after marching off the penalty, was this correct?
My answer was no. Team K was awarded a new set of downs after a legal kick so start on the snap. The penalty was a minor clock stoppage and the kick play was a major clock stoppage - using the terminology from Reddings Guide - the kick clock stoppage supercedes the penalty clock stoppage and so start on the snap. Am I wrong? |
I'm not sure this is a new series. It's a first down, not a new set.
Unless I'm missing something. |
There was no kick. The accepted penalty wiped that out. Proceed just as you would on any other 4th down play where a penalty resulted in a first down.
Clock on the ready. |
You are correct, Scuba, the clock will start on the snap:
NFHS 3-4-3 ART. 3 . . . The clock shall start with the snap or when any free kick is touched, other than first touching by K, if the clock was stopped because: a. The ball goes out of bounds. b. B or R is awarded a new series. c. Either team is awarded a new series following a legal kick. d. The ball becomes dead behind the goal line. e. A legal or illegal forward pass is incomplete. f. A request for a charged or TV/radio time-out is granted. g. A period ends. h. A team attempts to consume time illegally. i. The penalty for a delay of game foul is accepted. j. A fair catch is made. |
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After an incomplete pass we start the clock on the snap too, even if there's an accepted DPI penalty. 3-4-3e Different section of 3-4-3, but same thinking. |
Thanks
Thank you for the replies. For those who think the kick was wiped out I found the following case play:
3.4.3 SITUATION G: A1 throws an incomplete pass on third down. During the play, A3 holds. B accepts the penalty. RULING: After enforcement, the clock shall start on the snap. (3-4-3e). The incomplete pass caused the clock to stop and dictates how the clock will start after enforcing the penalty. This case is very similar to the question I asked and validates (in my mind) the reposnses for starting on the snap. EDIT: Oops, should have read Maven's response just before this, well at least I added the case play. |
The reason for starting on the snap rather than the RFP following a new series after a legal kick is to allow the teams to get their new personnel on the field.
If they don't have to change personnel, start on the RFP. |
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Ok, this makes sense. Thanks.
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My understanding of NFHS clock rules became so much clearer when someone encouraged me to memorize the "major stoppers" in 3-4-3. The provision about "legal kick" is tricky because it's a major stopper only when you have a legal kick AND a new series (to either team). If we have a punt, K holds before the kick, and R accepts the penalty, clock runs on the RFP. Perhaps you were thinking along these lines? |
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Part of the problem is that we don't have a real clear set of timing rules. It's always been "use the 2005 rules" which isn't exactly right and good luck if you don't have a 2005 book. |
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I couldn't begin to give you an answer that made sense. There are rumors we might be getting close to that, including adding the 40 second clock but we'll see.
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I bet if we adopted the NCAA timing rules en toto, we wouldn't see a big difference in game times from what we have now.
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How do you figure? |
What do you mean by fewer opportunities for the clock to start at the snap? Long times between downs when the clock may not be running?
The 40 second clock was adopted as a way to make the timing between downs more consistent. It actually matches a good pace between the previous play being over and the RFP being blown in under only the 25 second clock. Add in to that, in NCAA the clock starts on the ready in more situations outside of 2 minutes left in the half. The big one being runners running out of bounds. Subtract TV timeouts from the college games and I wouldn't be surprised to see timing similar to that of what we have for HS games now. |
The NFHS needs to go to the NCAA timing rules. Seriously, when we made the switch from the old timing rules on changes of possession, we ended up adding another 10+ minutes to every game that we still haven't recovered.
Now it's virtually impossible to finish a HS game in under 2 hours when that used to be a regular occurrence. (Quite frankly, the NCAA timing rules are for show. There's no reason to stop the clock at all on an out of bounds play outside of 2 minutes of either half. Or on a first down.) |
NCAA: clock starts on the snap.
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Next year, UIL is going back to the current NCAA timing rules, though there might be one or two minor exceptions. As mentioned earlier, there is no reason not to start the clock on the ready after an OOB play. Sooner or later, incomplete passes outside of 2 minutes will likely be the same. |
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So, my 1:45 average game has turned into about 2:20. It's a good thing I'm getting paid $15 more. |
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Add in all of the pre, post game and prep work and that hourly wage plunges pretty dramatically.
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I did a Saturday college game earlier this season where I earned less than $10/hour if you considered my time from when I left the house and when I returned. |
Change in the timing rules has little to do with Federation game times. The biggest reason is the increased passing game with more incomplete passes. Add talent inequity like the game I had two or three weeks ago with 10 total TD in the first half and we never get off the field before 10:00 now.
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I tell them for every hour we spend on the field, we spend at least an hour off the field. This includes clinics, conferences, camps, etc. Then we have our uniform, etc. I spend some each year on items that need replacing. Most people are shocked to hear what we actually get paid all things considered. |
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I am the red hat official (Timeout coordinator) for Big Sky Conference games at the University of North Dakota and we have 3 90-sec timeouts per quarter. What looks like a quick-moving game turns out to be 3 hours. Agreed on the NFHS change. Depending on the number of COP's the games are a lot longer now. |
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Proof: JV games here use 12 minutes quarters but we use the old timing rules. Most JV games last 2 hours or less. |
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Our fastest games are ones where we have a running clock the entire second half (we have a 35 point second half running clock rule). Those can be over in under 2 hours, but they're lousy games.
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