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False Start of Illegal Shift
Quick Question:
How are you calling the situation when the offensive players are not set before the snap? The situation I'm think of usually involves a wide-out taking his time getting set and the snap occuring while they are jogging out to their position. I have been calling this an illegal shift. Correct or not? Thanks. |
Your instincts are correct.
Read Rule 2 - definitions. Don't have it handy, but a false start is defined as action that simulates action at the snap. Players don't normally "not get set" when the ball is snapped - so it's an illegal shift. Same with going into a three-point stance at the time the ball is snapped. Players don't normally go into a three point stance when the ball is snapped, so it is illegal motion. |
ART. 6 . . . After a huddle or shift all 11 players of A shall come to an absolute
stop and shall remain stationary simultaneously without movement of hands, feet, head or body for at least one second before the snap. PENALTY: Illegal formation (Arts. 1, 2, 3) – (S19); illegal snap (Art. 4) – (S7- 19); illegal numbering (Art. 5) – (S19); illegal shift (Art. 6) – (S20); illegal motion (Art. 7) – (S20); planned loose-ball infraction (Art. 8) – (S19) – 5 yards. |
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False start is the only one you want to kill. |
Kill this play in NCAA.
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What players "normally do" is not part of the false start, shift, or motion rules. |
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Peace |
Illegal shift is a foul at the snap. Just like a player in motion going forward. Live ball foul.
You cannot asume the player will not get set before the snap or if two are in motion that they both will not set. The play should be allowed to continue because: B could foul on the play (double foul, reply), A could lose yardage so the penalty would be declined, A could have a more serious foul (multiple foul - B choice), A could fumble or throw an interception. |
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In a critical short yardage situation, usually late in the game, the same team puts the same man in motion with an exaggerated explosion out of his set position, and if the defense is smart and ignores it, then turns either right or left. Flagging as a false start usually stops any repeat attempts, or if the defense mistakenly bites on the first attempt. |
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But then again, this is the same topic that comes up 2-3 times a year and usually turns into a huge flame war. It's simple- if the powers that be want it shut down in your area, do it. If they don't, don't. Easy enough. |
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"The offensive team never coming to a one-second stop prior to the snap after the ball is ready for play." |
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We teach people to understand the rule by using video, on-field training, and discussion to show them they types of play that do and do not fall under the prohibition of the rule. That way they learn to recognize "simulating action at the snap" and other concepts in the rules. |
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:eek:
yeha, he said it was NCAA! |
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Thanks for beating me to it Welpe......hmmm, looks like I DO have a clue after all....
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The side effect is the team that breaks the huddle and then snaps the ball before the wideout gets to his position is now a dead ball false start rather than a live ball illegal shift. That's a fair trade off. |
No worries mb! We are all here to get better, and besides, I know better than to mess with Texas anyway! :)
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Robert, the clock will stop to enforce the penalty but then it will be wound on the ready for play. One of the reasons this was done, as bison said, was to prevent Team A from unfairly scrambling to spike the ball. New this year also to NCAA, there is also a 10 second subtraction from the game clock in this case if there is less than a minute to go in the half and either team commits a foul that stops the clock.
We're not using the 10 second subtraction in Texas HS...yet. |
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so texas didn't take the 10 second subtraction, huh? Mass did. but with each side getting 5 timeouts per half, I dont imagine we'll be doing too many runoffs. |
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5 timeouts?! Holy cow, why so many? :eek: |
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Except there was a review that determined the game clock should still have 1 second remaining. The officials enforced the penalty (I believe they went with illegal shift) and wound the clock on the ready. While all this was going on, UNC got their FG team ready and snapped it as soon as the RFP was blown. The kick was good and UNC won in OT. The talk of a 10-second subtraction started immediately. Under the old rules though, this foul would not have had a 10-second reduction because the foul itself did not stop the clock (it was the incomplete pass). Adding a rule that if all 11 players are not set before the snap, it is a dead ball false start which would stop the clock. The two rules by themselves would not have changed the outcome last year but combined the game would have been over. For Robert's benefit, the offended team can decline the 10-second reduction. If they accept the reduction, the clock always starts on the RFP. If they decline the reduction, the clock starts on the snap. This overrides any other rules about starting the clock. |
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can make for a long game when 19 TOs are called. also fun: coach: timeout me: ok, full or 20? coach: [not answering] me: [knowing I need to let my WH know which variety] coach, full or 20? coach: [still not answering] me: ok we're going full. [I signal WH; WH begins to signal full TO] coach: make it a TWENTY! [cue the WH/HC argument] |
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chyme, jeepers creepers! Sounds like somebody took the basketball rule (3 fulls, 2 20s) and went wild with it.
I can't believe they'd change a fundamental commonality between all rule sets. Weird. |
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:D |
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