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Old Mon Apr 14, 2008, 01:53pm
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New NCAA Clock Rules

Please see #2 below. I am curious as to when the game clock will start as it is not noted here.

3-2-4 (FR-67)
b. 40-Second Clock.

1. When an official signals that the ball is dead, the play clock shall begin a 40-second count.

2. If the 40-second count is interrupted for reasons beyond the control of the officials or the play-clock operator (e.g., clock malfunction), the referee shall stop the game clock and signal (both palms open in an over-the-head pumping motion) that the play clock should be re-set at 40 seconds and started immediately. When will the game clock start?

3. In the event that the 40-second clock is running and the ball is not ready to be snapped after 20 seconds into the count, the referee shall stop the game clock and signal that the play clock be set at 25 seconds. When play is to be resumed, the referee will give the ready-for-play signal [S1] and the play clock shall begin the 25-second count. The game clock will start on the snap (Rule 3-2-5-b).
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Old Mon Apr 14, 2008, 03:04pm
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So is this basically an "Official's Clock"; 15 seconds to get the ball RFP?
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Old Mon Apr 14, 2008, 05:15pm
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Quote:
Originally Posted by a4caster
So is this basically an "Official's Clock"; 15 seconds to get the ball RFP?
No, looks like 20 secs. It also looks like a lot of to-do for some minimal variation in time making RFP. It says that team A has until 40 secs. from the last dead ball to put it in play unless it takes longer than 20 sec. to make it RFP, in which case they get 25 secs. + whatever time it took to make it RFP (which is what it had been before). The interval in which they can play it is therefore allowed to vary between 20 & 25 secs. in duration. Hardly seems worth it.

Robert
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Old Tue Apr 15, 2008, 07:07am
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Clock Question

OK, how about #2, does anyone know when the clock will start?
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Old Tue Apr 15, 2008, 07:22am
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In #2 the game clock will start when it's supposed to start. If resetting the play clock caused the game clock to stop then they will start simultaneoulsy.

It seems to me that #3 means that if some some reason the officials can't get the ball rfp in time they stop the play clock until they get everything ready and revert to a 25 sec clock.
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Old Tue Apr 15, 2008, 01:10pm
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REPLY: Play #3 is the one that's going to get everyone's shorts in a knot. There's no really good reason to start the game clock on the snap. Imagine this scenario. A (no time outs remaining), 3rd-8 from his own 10 with 0:15 to go in the half. A32 runs for a huge gain down to B's 4. Covering official stops the game clock for the new series. Play clock resets to 0:40 and begins to run. By the time all players, officials, and the chain crew get downfield, the play clock hits 0:20. R dutifully stops the play clock. Now when everyone's set, he issues the RFP, but the game clock doesn't start. A benefits by getting the full 0:25 to get his play and run it. Doesn't seem fair to me. Can't imagine it will stay this way.

By the way...I wasn't the first to notice this. Saw it on another board.
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