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team control signal for NFHS
Apologies in advance if this has already been addressed recenly. I did a search and didn't find any recent ones.
The last time I remember us discussing the team control signal, there was still some debate about whether a raised fist preceded the team control signal for NFHS. From Page 72 of the 2006-07 NFHS Basketball Rules Book: Team-Control Foul Signal Added (Signal Chart): The arm is extended forward and the fist is punched. The signal should be preceded by the stop clock for a foul signal (arm extended over head with the fist). |
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http://forum.officiating.com/showthread.php?t=27978 |
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Peace |
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According to Referee and their PlayPic (July 2006, page 72) here's the sequence to be used.
1. One-hand fist to indicate foul 2. Punch signal to designate team-control foul 3. Preliminary signal to indicate nature of foul (in the PlayPic, it's pushing) 4. Indicate spot for the designated-spot throw-in I'd get used to it. I'd bet the farm this picture will be in the Basketball Guides with all the other changes. As we all know, Referee publishes these Guides for the NFHS, so I'd be very puzzled if something different was printed in the Guides the NFHS passes out. |
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2) Say WHAT? The NFHS posted the exact signaling sequence on their website back in May. It's still posted there. That's noted in my post of Oct. 6. And as Z posted at the start of this thread, you can find the correct new signaling sequence laid out on page 72 of this year's rule book. Signal #4 followed by signal #34. The FED couldn't be any clearer imo. |
after you have done micromanaging weather to blow-raise fist-point fist and call offensive versus blow-point-call-raise or whatever chain of events you chose make sure you actually remember to report and do some jumping jacks. I dont see what the huge deal is and why some people get so bent out of shape if somepeople just blow-point-yell offensive and some blow-raise-point-yell and some blow-raise-point and some blow-point-raise. Just make sure what you do is communicated with your partner and that the teams know what going on. me personally sometimes i might blow-point-yell and sometimes i might blow-raise-point-yell (by point of course i mean close fisted because the game might cease to exist if i forget that part).
flame me if you must but I dont see the big deal with blow-point-yell and blow-raise-point-yell. in the end get the call right, communicate and hustle. i personally dont care much about being off on a mechanic or not rather than being off in judgement and rule knowledge and application. IMO there are very few officials out there who are flawless at mechanics, rules knowledge and application, and game management. Usually I have learned and seen that out of those 4 most officials will be very good at 3 and not so good at 1. just the nature of the beast i suppose. I focus on the latter 3 and in time my mechanics will have to catch up. I am still working on rules and I am basically only really good at game management and decent at rules application and knowledge. |
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2) You might not be aware either, but the complete foul reporting procedure is on P36 & 37 of the current NFHS Officials Manual. #231(d) on p.37 states that you only use a single signal for PC fouls. It doesn't mention using a single signal for TC fouls also, and there's nothing on the FED website that says anything different either. The FED couldn't be any clearer on what <b>they</b> want done imo. All you have to do really is read #230 and #231. |
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Peace |
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deecee and IREFU2 - here's where I find myself becoming old fuddy-duddy. In my younger days I would've agreed whole-heartedly with you. What the hell difference does it make what signal you use, as long as everyone knows what the call is. Getting the call right is the most important thing, right? Well, as I've gone through the ranks, I've found that doing the proper mechanics says as much about you as knowing the rules. And, more often than not, people will judge you on your appearance, including mechanics. They may not get to judge you as often on rule knowledge, because there may be plenty of games where nothing unusual happens where you can show off your knowledge. But you do get to show off your mechanics <B>every</B> game. Do you come to a game with mud on your shoes? How about those wrinkles in your shirt? If you're careful about those aspects, why do you want to be sloppy in your mechanics? Why not "do it by the book"?
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Trust me, mechanics is the one thing that I am strong in and I have never had a problem in that area. I was just stating what I do in regards to the TC Foul. I really appreciate your input though. I guess we should just wait until the Fed's come out with the proper procedures.
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I also heard the same thing from Harry B. when I attended his camp this summer. I still see how things will be confusing to those that either did not attend the right meeting in their association or attend the right camp. Peace |
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Peace |
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But there's another reason we raise our hand on the whistle: double whistles. On a double whistle you need to know both that your partner has a whistle (and we've all had double whistles that were so completely simultaneous that we were surprised to see our partner's arm in the air) and then what call your partner has. And you need to know it before either of you signals anything. The hand/fist in the air is our safety net in this situation. You see your partner's arm go up, you confer before you signal. If you're using precision time, and you've decided to dispense with the arm in the air because you don't need it to stop the clock, you've eliminated your safety net and increased the odds of having a blarge. Sure, you are less likely to have a double whistle in a TC situation than say on a drive to the basket, but it's not impossible. |
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Thank youl. I completely missed your point. I thought you were trying to say that the precision timing system didn't work well with double whistles...hello:) |
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1) Stop clock (fist over head). 2) TC signal (fist straight out in front of body). 3) Preliminary signal (block, push, etc.). 4) Designate spot for throw-in. So you can stop waiting. :) |
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