The Official Forum  

Go Back   The Official Forum > Basketball
Register FAQ Community Calendar Today's Posts Search

 
 
LinkBack Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #24 (permalink)  
Old Tue Jun 22, 2004, 01:43pm
Official Forum Member
 
Join Date: Aug 1999
Location: In the offseason.
Posts: 12,264
Quote:
Originally posted by Snaqwells
Camron,
Contact (other than fighting, Lotto) cannot be penalized on the player who owns the air space in which it happens. If he's not completely vertical, then we're talking about international air space and verticality privileges no longer apply.
Contact, in general, is a foul on the person that causes the contact (the one moving) unless there are overriding rules. Contact with and extended limb, in general, is a foul on the person who extends the limb.

There is an exception for a player hitting the hand of an opponent when that hand is on the ball.

The verticality rule grants an exception to a defender that allows them to raise their arms and perhaps cause contact while raising them. The verticality rule exempts arms that are in a raised position above the body from being liable for a foul.

The verticality rule does not permit any other contact such as might be had when the arms are swept side to side as in a football stop the clock signal.

The verticality rule doesn't grant the defender ownership of that space, only extended priviledges. I don't see anything that gives them freedom to knock an opponents arms out of that space unless it is through the raising of the arms.
__________________
Owner/Developer of RefTown.com
Commissioner, Portland Basketball Officials Association
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 02:51am.



Search Engine Friendly URLs by vBSEO 3.3.0 RC1