DOG under 5 seconds left
What is the correct ruling on this play? Have you seen this called?
This is from a State Playoff Game in California: Mayfair’s Michael Ofoegbu made a layup with 4.6 seconds left, drawing Mayfair within 70-69. Mayfair was out of timeouts, so Chino Hills didn’t need to inbound the ball which would have run out the clock. Mayfair senior Chris Adimora intentionally grabbed and threw the ball at the basket, resulting in a delay of game technical foul. Will Pluma made two free throws and Chino Hills inbounded the ball at halfcourt. It resulted in a steal and Christopher was free for 3-point attempt that hit the back rim and bounced away as time expired. We did that a couple of years ago, and these seniors were sophomores then,” Mayfair coach Tony Davis said. “But I don’t think the refs called it right.” Davis said two years ago, it was called as a delay of game warning, stopping the clock, but without a technical foul. It allowed Mayfair to foul the other team and have a final chance. |
The T is the correct call.
With under 5, you ignore it if it is a typical delay. But, if it is an egregious act, the only just result is a T. Otherwise, the offending team gets a benefit not intended by rule...time. The throwing team has 5 seconds to throw. Nothing says they actually have to throw until 5. If the other team wants to stop the clock, they call timeout (if they have any). |
Look at the comment to this ruling.
9.2.10 SITUATION A: A1 is out of bounds for a throw-in. B1 reaches through the boundary plane and knocks the ball out of A1's hands. Team B has not been warned previously for a throw-in plane infraction. RULING: B1 is charged with a technical foul and it also results in the official having a team warning recorded and reported to the head coach. COMMENT: In situations with the clock running and five or less seconds left in the game, a throw-in plane violation or interfering with the ball following a goal should be ignored if its only purpose is to stop the clock. However, if the tactic in any way interferes with the thrower's efforts to make a throw-in, a technical foul for delay shall be called even though no previous warning had been issued. In this situation, if the official stopped the clock and issued a team warning, it would allow the team to benefit from the tactic. (4-47-1; 10-2-1b, c; 10-4-10) |
Could very well be that the officials got it right two years ago, too, assuming in that instance there were more than five seconds on the clock. Bottom line is that this coach either hasn’t read the case book, or doesn’t want you to know what’s in it. The ruling is crystal clear.
I wouldn’t mind the NFHS adopting the collegiate last-minute rule to avoid this stuff. However, that’s about as high a priority for me as a universal shot clock, meaning not high at all considering these types of situations are so rare. Hey, coaches: manage your timeouts better! Sent from my iPhone using Tapatalk |
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I don't recall if this was addressed definitively in earlier threads about DOG: if a player's "tactic . . . interferes with the thrower's efforts to make a throw-in" and we issue a T, is it on the player who interfered or a team T?
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From the case play: RULING: B1 is charged with a technical foul |
Player Technical Foul ...
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I would ignore the deliberate effort to stop the clock and let time expire.
The case book makes it clear this is the correct thing to do: interfering with the ball following a goal should be ignored if its only purpose is to stop the clock. A T should be called "if the tactic in any way interferes with the thrower's efforts to make a throw-in." The thrower (and his team) did not want to make a throw in. They wanted the clock to run out. By calling the T, the defense (with no time outs remaining) benefits greatly. As happened here, even with the free throws being made, it was able to steal the ball and attempt a 3-point shot. Let the defense grab the ball. Just don't blow the whistle. Let time expire. |
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Interference ...
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… B1 reaches through the boundary plane and knocks the ball out of A1's hands. |
Delay ...
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Probably still best to just let the clock run out, but once the whistle is blown you have to go with the T. |
Looks like the clock ran off a half second between the whistle and stoppage....could have put back about .6 to address they delay. Blue throwing (punching) the ball to the sideline needs to be addressed.
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As others correctly point out, it does appear there were more than 5 seconds on the clock, but I don't start a count until the ball is at the player's disposal. Give him a second or two to gather the ball and 5 seconds to release it (high and far) -- and the game is over before the ball comes down from the rafters. |
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We're also giving high school timekeepers a lot of credit for the "just let time expire" crowd. If that exact play happens without a whistle, 90 percent of timers are stopping the clock anyway, and then you've got another wrinkle to the s***show. In theory, of course I agree with all this, but in practice, this looks well-handled by this crew. |
Do Not Pass Go, Go Directly To Jail ...
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Knocking a ball out of the thrower's hands is interfering with the thrower. B1 reaches through the boundary plane and knocks the ball out of A1's hands ... However, if the tactic in any way interferes with the thrower's efforts to make a throw-in, a technical foul for delay shall be called even though no previous warning had been issued. In this situation, if the official stopped the clock and issued a team warning, it would allow the team to benefit from the tactic. In the interpretation, no warning is required (that would benefit the defense). Go directly to a technical foul. Note: The interpretation is not the same situation as the original post. |
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You can't rewrite a sentence and then say "hey look, the rule is different" Interfering with the ball is also interfering with the "thrower's effort". Sent from my SM-N950U using Tapatalk |
Difference ...
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The first (simply knocking a loose ball away) may be ignored if there is under five seconds remaining, and with over five seconds remaining may (unless it's egregious) require a warning before a technical foul. The second (knocking the ball from the thrower's grasp) leads to an immediate technical foul even if there wasn't a previous warning. And (knocking the ball from the thrower's grasp) the technical foul is probably charged even if there is less than five seconds remaining (in theory if not in practice): 10.4.10 SITUATION B: After a field goal, the score is A-55, B-54. A1 has the ball out of bounds for a throw-in with two seconds remaining in the game. A1 throws the ball toward A2 who also is out of bounds along the end line. B2 reaches across the end line and grabs or slaps the ball while it is in flight. Time expires close to the moment the official indicates the infraction. RULING: A technical foul is charged against B2. The remaining time or whether Team B had been previously warned for a delay-of-game situation is not a factor. No free throws are awarded as the winner of the game has been determined. (9-2-10 Penalty 3, 4) |
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Nevada posted the relevant case play. The following verbiage from that case play's comment covers multiple acts that COULD occur to invoke the case play: "if the tactic in any way interferes with the thrower's efforts to make a throw-in" Trying to narrowly construe it to fit only one specific act is your mistake and the cause of your confusion. |
Ralph Kramden ...
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My frustration (and possible confusion) regarding these "delay/interfere" situations is trying to figure out when to go directly to a technical foul and when to warn (if not already warned), knowing not to only warn if less than five seconds left. Regarding interfering with the ball after a goal (only touching it, tapping it a very short distance away, knocking it a slightly longer distance away, tossing it a longer distance away, throwing it a very long distance, kicking it to the moon, etc.). Sometimes we're expected to ignore. Sometimes we warn (if not already warned). Sometimes we go directly to a technical foul with no warning. https://tse4.mm.bing.net/th?id=OIP.w...=0&w=300&h=300 |
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Egregious ???
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How about interfering with the ball after a goal (only touching it, tapping it a very short distance away, knocking it a slightly longer distance away, tossing it a longer distance away, throwing it a very long distance, kicking it to the moon, etc.) at any point in the first 31:55 of the game? Do we always warn (if not already warned)? Are there situations where we go directly to a technical foul with no warning. However, if the tactic in any way interferes with the thrower’s efforts to make a throw-in, a technical foul for delay shall be called even though no previous warning had been issued. In this situation, if the official stopped the clock and issued a team warning, it would allow the team to benefit from the tactic. Doesn't any interference with the ball after a goal (tapping it a very short distance away, knocking it a slightly longer distance away, tossing it a longer distance away, throwing it a very long distance, kicking it to the moon, etc.) "interfere with the thrower’s efforts to make a throw-in"? In the past, some Forum members have described some of these situations as egregious, but I don't see this term (or a similar term) described (or even used) anywhere in the NFHS rulebook, or casebook? Note: Keeping in mind that the following acts have their own rule and their own penalty, regardless of the score and time remaining in the game: Knocking the ball out of A1’s hands (technical foul), and crossing the boundary line and fouling A1 (intentional personal foul), and also tack on a delay warning in the book for either. |
My 2 cents: The act in the OP is unsporting enough to justify a T on those grounds, no need for a DOG procedure. I would also agree with the crew letting the kid from the inbounding (winning) team go get the ball or wait for the ball to make its way back to him. At that point, the game is probably over.
If the kid does this same thing earlier in the game, I'm probably going to go to a T for an unsporting act, not a DOG warning. |
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Choices ...
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ART. 1 Allow the game to develop into an actionless contest, this includes the following and similar acts: b. Delay the game by preventing the ball from being made promptly live or from being put in play. e. Interfering with the ball following a goal after any team warning for delay. 10-3 Player Technical: A player shall not: Delay the game by acts such as: Preventing the ball from being made live promptly or from being put in play. |
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Three close games ended with his team deliberately not inbounding the ball to let time expire. No timekeeper got confused. In two (maybe three) games players deliberately took the "free" DOG warning in the final minute (not final seconds) to stop the clock. In the game being discussed, the team behind was clearly aware that a DOG was a way to stop the clock--indeed, it was a smart play to try to get a DOG, and even resulting in a T was still a smart play. |
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I can think of all kinds of cases where players interfere with the ball and in some, there would be no-call, in some there would be a T, and in some there would be an ejection. |
This play must be a new type of epidemic in ANY game that actually counts....The correct thing to do (and this is the ONLY correct thing) is ignore or T. But even if you get it wrong at the HS level there won't be any repercussions. I've seen worse and the officials get but a slap on the wrist.
Like a huge rivalry game against 2 good teams. Visitors down by 5, hit a 3 with about 3 seconds to go. For some reason the home team rushed the inbounds and shot a "3" at their opponents basket. Horn sounds while ball is in air, ball goes through basket. Crew count the "3" and Visitors "win" by 1. The 3 guys on that crew did state tourney games that year. So....my faith in "adjudicating" the rules correctly at the HS level dropped. At college it actually matters, which I like. |
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